STEAM Education in the Schools of Euskadi: First Steps

30.Sep - 04.Nov

Cod. @28-19

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Validation of the Department of Education of the Basque Government for non-university teaching staff will be requested.

The aim of the course "STEAM Education in the Schools of Euskadi: First Steps" is to introduce the concept of STEAM Education in the community of teachers of Euskadi.

The course is aimed mainly at teachers of primary and secondary education in Euskadi, regardless of the specialization or course that they impart. In addition, the course is designed for all future teachers of primary and secondary education, and in general for students of education-related degrees.

The purpose of this course is to provide participants with a first experience with the STEAM Education (Science, Technology, Engineering, Arts and Mathematics) in the context of the Euskadi education system.

The course will be held on the online courses platform of the Summer Courses Foundation of the University of the Basque Country / Euskal Herriko Unibertsitatea (UPV / EHU). It is a learning platform based on Moodle.

The participant must complete a set of tasks related to the contents of the course, including works,  multiple-choice questionnaires, and participate in the module forums.

The course guide is structured in the following sections: Learning Competences and Objectives, Contents, Methodology and Work Plan, Evaluation Activities, Calendar and Bibliography.

- 30 hours over 4 weeks. (Dedication 7-8 h / week)
- More 1 week for evaluation and closing of the course


Single price: 80 euros
Official language: Spanish-Spanish, Basque

Evaluation: the course has four modules o chapters; each module has two evaluated activities:

  1. Questionnaire: the questionnaires (10 multiple-choice questions) can be answered twice, and the best grade obtained will be taken. Each questionnaire is worth 12,5% of the final grade.
  2. Work or Task: comprehensive summary on the topic that describes the context and defines the main concepts that have been developed in the topic. Each job is worth 12.5% of the final grade.


1.- Know the concept of STEAM Education.
The learning objectives are:

  • Understanding STEAM Education
  • Adapt teaching to the STEAM Education
  • Cooperate to introduce STEAM in the classroom

2.- Learn how to successfully implement STEAM Education in the classroom.
The learning objectives are:

  • Recognize the differences of traditional STEAM and computational STEAM
  • Develop cross-disciplinary and disciplinary competences through the STEAM Education
  • Show interest in the computational STEAM in the classroom

3.- Know how to prepare to be a teacher in STEAM Education.

The learning objectives are:

  • Relate technological tools for the development of STEAM Education
  • Compare training proposals in STEAM
  • Strengthen the STEAM vision in society

4.- Use basic examples of STEAM Education with Scratch / Snap.

The learning objectives are:

  • Understand Scratch / Snap programming environments for STEAM experiences
  • Use the Scratch / Snap programming environments for STEAM experiences
  • Be aware of the usefulness of Scratch / Snap programming environments for STEAM experiences in the classroom

Activity directed to

  • University students
  • Teachers
  • Online Course
    • Education
    • Science and technology
  • 30.Sep - 04.Nov
  • Spanish
  • Academic Validity: 30 hours
  • Web